What is it?
Robots and self-driving cars need huge amounts of realistic training data, and real-world data is slow and risky to collect. A world model predicts what happens next in a scene, so it can generate realistic video and sensor-like data, simulate "what if" situations, and reason about physical situations ("a rolling ball may mean a child will follow"). Cosmos is NVIDIA's open set of such models, plus tools for curating data, training and evaluating.
Also known as: NVIDIA Cosmos, Cosmos 3, Cosmos world foundation models, Cosmos WFM, Cosmos Predict, Cosmos Transfer, Cosmos Reason, Cosmos3-Super.
Technical definition
The repository README (checked on the date below) describes NVIDIA Cosmos as an open platform for building physical AI applications and Cosmos 3 as its current model family: omnimodal world models built on a unified Mixture-of-Transformers architecture, with two surfaces — a Reasoner (inputs text and vision, outputs text; world understanding, grounding, task planning, embodied reasoning) and a Generator (inputs text, vision, sound and action; outputs vision, sound and action; world simulation, future prediction, synthetic data, policy learning). Three base models are listed: Cosmos3-Super (64B; H200/B200/GB200 class GPUs), Cosmos3-Nano (16B; RTX Pro 6000/H100/B200) and Cosmos3-Edge (4B; Jetson AGX Orin/Thor/RTX Pro 6000, released July 2026). Example post-trained checkpoints are labelled capability demonstrations, not products. Training (SFT, LoRA, RL, distillation) is in the separate Cosmos Framework; data curation and evaluation have separate Curator and Evaluator repositories; evaluation suites named include PAIBench, Physics-IQ and VLMEvalKit; serving options include an OpenAI-compatible API through vLLM, vLLM-Omni or NVIDIA NIM. A guardrail model is gated behind access conditions on Hugging Face and generation ships with guardrails on by default. Source code and models are released under OpenMDW-1.1. The README's limitations section says outputs can show artifacts in long, high-resolution or physically complex scenes (temporal inconsistency, object morphing, implausible dynamics) and that safety-critical applications need additional validation and system-level safety analysis. Earlier Cosmos families (Predict2.5, Transfer2.5, Reason1) have repositories that encourage migrating to Cosmos 3; the Predict2.5 and Transfer2.5 pages cite arXiv:2511.00062 and the Reason1 page cites arXiv:2503.15558.
Entity type: platform · Freshness class: volatile.
When should I use it?
Consider when you need open world models for robotics, driving or video-based physical reasoning and have suitable GPUs. Not a drop-in safety-validated simulator.
Implementation patterns
- Generate varied synthetic scenes (weather, lighting, rare events) to augment real driving or robot data.
- Post-train a base model on your own robot data, then evaluate before use.
- Use the Reasoner to label or critique video clips for task planning.
- Distil a large teacher into an edge-size model for on-device policies.
Technologies and frameworks
Commonly associated: Cosmos 3 (Super/Nano/Edge), Cosmos Framework, Cosmos Curator, Cosmos Evaluator, Hugging Face Diffusers, vLLM / vLLM-Omni / NIM, PAIBench, Physics-IQ. Names are examples of what exists, not recommendations, and projects change quickly.
Practical guide
- Decide the job: synthetic data, simulation, reasoning or policy.
- Pick the smallest model size that meets quality needs on your hardware.
- Run the repository quick-start with guardrails on.
- Evaluate outputs with physics and task metrics, not only visual inspection.
- Review the OpenMDW-1.1 licence and any gated-model terms before shipping.
Common failure modes
- Treating generated video as physically accurate ground truth.
- Training a perception model only on synthetic data and skipping real-world validation (Sim-to-Real Transfer).
- Ignoring licence and gated-model conditions.
- Choosing the largest model when hardware cannot serve it.
- Using unvalidated outputs in safety-critical decisions.
Troubleshooting
- First run is very slow — The README warns the first run downloads a large checkpoint and diffusion steps are compute-heavy.
- Cannot download the guardrail model — Request access on Hugging Face and log in with a token from the account that was granted access.
- Videos show morphing or impossible motion — Shorten clips or lower resolution; the README lists these artifacts as known limitations.
Contrasted with
- Sora (OpenAI Video Generation) and Its Discontinuation — Sora was a closed, now discontinued video product; Cosmos is an open model family aimed at robotics and driving, including action as an input/output.
- World Models — The general idea; Cosmos is one concrete platform.
- Vision-Language-Action (VLA) Models — VLAs output robot actions from vision and language; Cosmos 3 can also generate actions but is broader (video, sound, reasoning).
Questions this page answers
- What is NVIDIA Cosmos?
- What are world foundation models?
- What is the difference between Cosmos Reasoner and Generator?
- Which Cosmos 3 model size should I use?
- Is Cosmos open source?
- Can Cosmos be used for autonomous vehicles?
Typical goals: understand what Cosmos is and which model to use; generate synthetic data for robotics or driving; evaluate whether a world model is safe to rely on.
Sources and verification
Status: key claims checked on 2026-10-09 against the primary sources listed below; everything else is not independently verified. The claims under "Checked against primary sources" were compared with the linked pages on that date. Pages change, so re-check anything time-sensitive before relying on it.
Checked against primary sources (2026-10-09):
- Cosmos described as an open platform for physical AI; Cosmos 3 is the current family, omnimodal world models on a unified Mixture-of-Transformers architecture; Reasoner and Generator input/output modalities as listed.
- Three base models: Super 64B, Nano 16B, Edge 4B with the hardware tiers named in the README; Cosmos 3 released May 2026 and Cosmos3-Edge July 2026 per the "What's new" list.
- Training, curation and evaluation live in separate repositories; serving via vLLM, vLLM-Omni or NIM; guardrail model is gated.
- Code and models released under OpenMDW-1.1; limitations and safety paragraph as summarised.
- The Cosmos-Predict2.5 README encourages migrating to Cosmos 3 and cites arXiv:2511.00062; the Reason1 page cites arXiv:2503.15558.
Primary sources consulted:
Not independently verified:
- The Cosmos 3 technical report itself was not read; its benchmark claims are not repeated.
- The original January 2025 Cosmos platform paper and launch details.
- Independent evaluations of Cosmos output quality or physical accuracy.
- Whether the OpenMDW-1.1 licence is "open source" in the OSI sense (the README calls it a licence for source code and models).
- Commercial availability, pricing and NIM packaging.
Freshness class: volatile — Products, versions, protocols, benchmarks, leaderboards, regulations and dates. Verify against the primary source before relying on specifics; re-review every 3 months.
Time-sensitive claims to verify before relying on them:
- Model names, sizes, hardware targets and release dates.
- Licence terms (OpenMDW-1.1 per the README).
- Benchmark claims.
- Which earlier Cosmos families remain supported.
Further reading and canonical sources (not all checked):
- NVIDIA Cosmos repository README — github.com/NVIDIA/cosmos
- Cosmos 3 technical report — research.nvidia.com/labs/cosmos-lab/cosmos3/technical-report.pdf
- Cosmos-Predict2.5 / Transfer2.5 paper — arXiv:2511.00062
- Cosmos-Reason1 — arXiv:2503.15558